Product visualization of Xbox 360.

Using Cinema 4D, GSG Light kit pro and GSG HDRI Studio this is what I came up with. Camera lense was a 50mm with three soft boxes. Two with a light blue cast and one with a warm cast to give the product roundness. A green light behind the product was to used to create the glow gradient. Right behind the glow were several rectangles with various glass materials to create the X for the graphic background. I have two area lights facing the unit to highlight the unique textures and forms of the product.